Other equipment such as weapons and accessories can still be swapped out. Armor can't be swapped out while in combat.Minimum range on abilities now account for size of target and attacker.Polearm proficiency can now be learned by Hunters, Paladins, Warriors.Spells that activate (proc) on kill will work on all players, but only monsters that would give experience points.The penalty for using a Spirit Healer has been changed * there is no longer any experience loss, instead all items (equipped and inventory) will take 100% durability loss and the character will gain resurrection sickness for a duration that scale according to level.Durability loss through fighting has been decreased (mainly to accommodate the new penalty for dying).On death, all equipped items will lose 10% durability.Experience needed to gain levels from level 30+ has been increased (to compensate for the dungeon monster change).Higher level dungeon monsters (level 30+) have had their experience values increased.** Currently there is an active bug that prevents players from purchasing mounts from different races regarding of reputation, this bug will be addressed in the next patch. Tauren players will no longer have the Plainsrunning ability, due to the availability of Kodo mounts! Tauren players can purchase the Kodo mount at Bloodhoof village. It is said that only the most virtuous of tauren can win the affection of a kodo war mount, for these mighty beasts only serve those that approach them with honor and respect in their hearts. Swifter and slightly smaller than their wild cousins, kodo mounts nevertheless demonstrate the same resilience and fearlessness found in their untamed brethren, traits that serve them well when bearing their equally resolute riders. ** Raid loot is being worked on and temporary loot has been placed in raid encounters New Kodo mounts! There is but one creature in all of Kalimdor that possesses the strength and stamina to bear a tauren rider into battle: the majestic kodo beast. Adventurers be ware, for the dangers found within the Molten Core are many and takes many forms. Within the Molten Core lives a multitude of ancient and powerful evil. Discovered in the heart of Blackrock Mountain beyond the Depths, lies the Molten Core. **During the beta testing there will be a temporary placeholder vendor who sells keys to Onyxia’s lair for testing purposes. Both factions will need to complete unique, and challenging quests to gain access to the Onyxia encounter. Be sure to bring many brave warriors for she won’t take kindly to intruders in her lair. New Raid Encounters Rumors of Onyxia, an enormous black dragon, have been heard through out Azeroth. Shadow Resistance: Increase Shadow Resistance.
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Underwater Breathing: Underwater breath increased.Cannibalize: Increase health regeneration while consuming a corpse.Will of the Forsaken: Activate to become immune to fear, sleep, and charm effects.Throwing Weapon Specialization: Increase Throwing Weapon skill.Beast Slaying: Increase damage bonus to Beasts.
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Shadowmeld: Activate while immobile and out of combat to enter stealth mode.Sword Specialization: Increase Sword skill.Perception: Activate to increase stealth detection radius.Engineering Specialist: Increase skill bonus to Engineering.Arcane Resistance: Increase Arcane Resistance.Escape Artist: Activate to break out of a Root or Snare effect.Treasure Finding: Activate to see treasure chests on mini map – lasts until canceled – no cooldown.Frost Resistance: Increase Cold Resistance.Stoneform: Activate to gain immunity to poison, disease, curse, magic, and bleed effects and reduces all physical damage taken by 10% for 8 sec.
#Dying light trainer 1.11.2 full#
The following is a full list of traits: Dwarf Undead racial traits have changed to be more consistent with the new traits and Undead players are now considered Humanoid targets rather than Undead targets. Each race receives at least 4 traits (several passive and at least one active trait per race). Racial Traits Racial traits are now available for all races.